
| Console | Super Nintendo (SNES) |
| Publisher | Capcom |
| Developer | Capcom |
| Genre | Action, Platformer |
| Region | World |
| Size | 8 Megabits |
Overview
Aladdin is a side-scrolling action platformer developed and published by Capcom for the Super Nintendo Entertainment System, released in 1993. Based on the Disney animated film of the same name, the game follows the street-smart hero Aladdin as he fights his way through the streets of Agrabah, the Cave of Wonders, and the palace to defeat the treacherous sorcerer Jafar. Players control Aladdin as he runs, jumps, and throws apples at enemies across colorful stages that closely follow the story of the film. The game stands out for its faithfulness to the source material, with vibrant visuals and animations that capture the look and feel of the Disney movie in impressive detail for the hardware of the time. Capcom brought their signature polish to the project, resulting in a tight, responsive platformer that feels satisfying to control and presents a fair but engaging level of challenge for players of all ages.
Aladdin on SNES features several distinct gameplay modes across its story-driven stages. Players move through multiple worlds pulled directly from the film, including the bustling market of Agrabah, the treacherous Cave of Wonders, and the towering palace rooftops. Aladdin can attack enemies by throwing apples and performing a close-range stomp, adding a layer of strategy to each encounter. Magic carpet bonus rounds and genie-themed mini-games break up the platforming sections and reward skilled players with extra lives and continues. Boss battles at the end of each world test the player’s timing and pattern recognition, offering memorable showdowns against familiar characters from the movie. The game supports single-player gameplay only, keeping the focus entirely on the solo adventure experience. With its polished presentation, smooth controls, and strong level design inspired by one of Disney’s most beloved films, Aladdin on SNES remains a standout title from the golden era of 16-bit platformers.
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