Alien 3 is a side-scrolling action platformer developed by Probe Software and published by Acclaim Entertainment for the Super Nintendo Entertainment System. Based on the 1992 sci-fi horror film of the same name, the game puts players in the boots of Ellen Ripley, the iconic series protagonist, as she fights to survive on the prison planet Fiorina 161. Unlike the film's more survival-focused tone, the SNES version takes a more action-oriented approach, arming Ripley with a range of weapons and sending her through mission-based levels across the prison complex. Each stage tasks the player with specific objectives, such as rescuing hostages or locating escape routes, before a countdown timer expires. This built-in time pressure keeps the pace intense and stops players from lingering in any one area for too long. The game stands out among licensed titles of its era for offering structured mission goals rather than simple end-to-end level progression, giving players a clear purpose in every area they enter.
Updated: Jun 22, 2026
Screenshots

1 MB · SNES ROMs
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Specifications
| Platform | SNES ROMs |
|---|---|
| Genre | Platformer |
| File Size | 1 MB |
| Release Year | 1992 |
| Developer | Probe Software |
| Updated | Jun 22, 2026 |
Overview
Alien 3 is a side-scrolling action platformer developed by Probe Software and published by Acclaim Entertainment for the Super Nintendo Entertainment System. Based on the 1992 sci-fi horror film of the same name, the game puts players in the boots of Ellen Ripley, the iconic series protagonist, as she fights to survive on the prison planet Fiorina 161. Unlike the film's more survival-focused tone, the SNES version takes a more action-oriented approach, arming Ripley with a range of weapons and sending her through mission-based levels across the prison complex. Each stage tasks the player with specific objectives, such as rescuing hostages or locating escape routes, before a countdown timer expires. This built-in time pressure keeps the pace intense and stops players from lingering in any one area for too long. The game stands out among licensed titles of its era for offering structured mission goals rather than simple end-to-end level progression, giving players a clear purpose in every area they enter.
The game spans multiple levels set across the dark corridors and industrial spaces of Fiorina 161, giving each stage a tense, claustrophobic feel that matches the film's atmosphere. Ripley collects and switches between several weapons during her missions, including flamethrowers, pulse rifles, and grenade launchers, each suited to different types of alien encounters. Ammo management plays a role in how players approach combat, since running dry on a powerful weapon forces quick adaptation mid-fight. The aliens themselves come in different forms, from the standard drone type to faster, more aggressive variants that demand sharp reactions. There is no multiplayer mode, as the game focuses entirely on a single-player experience through its mission structure. Difficulty increases steadily as players advance, introducing tighter timers and larger groups of enemies in later stages. The visuals and sound design do a solid job of capturing the grim tone of the film, and the overall package delivers a challenging and rewarding action experience for fans of both the franchise and the genre.