Batman Forever is a side-scrolling beat 'em up released for the Super Nintendo in 1995 by Acclaim Entertainment, with development handled by Probe Entertainment. The game ties directly into the Joel Schumacher film of the same year, casting players as Batman or Robin as they take on Two-Face, the Riddler, and waves of street thugs across Gotham City. The title borrows heavily from the visual style of Mortal Kombat, using digitized actor sprites captured through motion capture techniques. This presentation gave the game a distinct look on the SNES, blending photo-real characters with hand-drawn backgrounds. Players string together punches, kicks, throws, and special grapple moves to clear each stage. The combat list is unusually deep for the genre, with over 60 fighting moves available per character. Each move can be performed using fighting game style directional inputs, which sets the game apart from simpler brawlers of the era and rewards players who take time to study the manual.
Updated: Jun 22, 2026
Screenshots

24 MB · SNES ROMs
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Specifications
| Platform | SNES ROMs |
|---|---|
| Genre | Fighting |
| File Size | 24 MB |
| Release Year | 1995 |
| Developer | Probe Entertainment |
| Updated | Jun 22, 2026 |
Overview
Batman Forever is a side-scrolling beat 'em up released for the Super Nintendo in 1995 by Acclaim Entertainment, with development handled by Probe Entertainment. The game ties directly into the Joel Schumacher film of the same year, casting players as Batman or Robin as they take on Two-Face, the Riddler, and waves of street thugs across Gotham City. The title borrows heavily from the visual style of Mortal Kombat, using digitized actor sprites captured through motion capture techniques. This presentation gave the game a distinct look on the SNES, blending photo-real characters with hand-drawn backgrounds. Players string together punches, kicks, throws, and special grapple moves to clear each stage. The combat list is unusually deep for the genre, with over 60 fighting moves available per character. Each move can be performed using fighting game style directional inputs, which sets the game apart from simpler brawlers of the era and rewards players who take time to study the manual.
The campaign covers seven levels, including the Ritz Hotel, Two-Face's hideout, Wayne Manor, and the Riddler's lair. Two players can team up in cooperative mode, switching between Batman and Robin to clear rooms faster and pull off combo attacks. The Batcave acts as a hub area where players collect tools such as the bat-grapple, batarang, and remote control batarang, all of which open new paths within stages. Hidden rooms and secret items reward thorough searching, adding a light exploration layer on top of the fighting. Boss fights against henchmen and the main villains close out each chapter and demand pattern recognition. The soundtrack mixes orchestral cues with rock guitar to match the movie's tone, and sound effects punch through during combat hits. While the controls drew criticism at launch for feeling stiff compared to traditional brawlers, the game offers a solid challenge for fans of the film and remains a curious snapshot of the digitized sprite trend that defined mid-90s action titles.