Nintendo released Kirby Canvas Curse for the Nintendo DS in 2005, and HAL Laboratory built the title as the first Kirby game centered on the handheld's touch screen. The story follows Kirby after a witch named Drawcia transforms the pink hero into a ball and traps him in a world made of paint. Players never press a direction pad to move the character. Instead, they draw rainbow lines on the screen with the stylus, and Kirby rolls along these painted paths to cross gaps, climb walls, and reach hidden areas. Tapping Kirby makes him dash and break through enemies, while the rainbow ink itself acts as a shield against hazards. This stylus only control scheme felt fresh in 2005 and remains one of the most creative uses of the DS hardware. The game proved that a classic platforming series could find a second life through hardware specific design without losing the charm and warmth that long time fans expected from Kirby. HAL polished every detail, from the bouncy soundtrack to the chalkboard style menus.
Updated: Jun 22, 2026
Screenshots

32 MB · NDS ROMs
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Specifications
| Platform | NDS ROMs |
|---|---|
| Genre | Platformer |
| File Size | 32 MB |
| Release Year | 2005 |
| Developer | HAL Laboratory |
| Updated | Jun 22, 2026 |
Overview
Nintendo released Kirby Canvas Curse for the Nintendo DS in 2005, and HAL Laboratory built the title as the first Kirby game centered on the handheld's touch screen. The story follows Kirby after a witch named Drawcia transforms the pink hero into a ball and traps him in a world made of paint. Players never press a direction pad to move the character. Instead, they draw rainbow lines on the screen with the stylus, and Kirby rolls along these painted paths to cross gaps, climb walls, and reach hidden areas. Tapping Kirby makes him dash and break through enemies, while the rainbow ink itself acts as a shield against hazards. This stylus only control scheme felt fresh in 2005 and remains one of the most creative uses of the DS hardware. The game proved that a classic platforming series could find a second life through hardware specific design without losing the charm and warmth that long time fans expected from Kirby. HAL polished every detail, from the bouncy soundtrack to the chalkboard style menus.
The main adventure spans seven colorful worlds, each containing three regular stages and a boss fight at the end. Kirby keeps his copy ability system from earlier titles, with around eight powers he can absorb from enemies, including Burn, Spark, Stone, Needle, and Missile. Each power changes how he interacts with the painted paths and gives players a new way to handle tough rooms. Completing levels rewards medals that buy bonus stages, music tracks, and three extra characters: King Dedede, Meta Knight, and Waddle Dee, who each play with their own speed and strength. A separate mode called Rainbow Run pushes players to clear stages with the least amount of ink or in the fastest time, adding speedrun appeal. Local wireless multiplayer offers short minigames for up to four people on a single cartridge. The combination of touch first controls, varied powers, hidden medals, and replayable challenge modes gives Canvas Curse a lasting appeal that still holds up as one of the standout DS exclusives.