Prince of Persia The Sands of Time is an action-adventure game released by Ubisoft in 2003 for the Nintendo GameCube. Ubisoft Montreal developed the title as a reboot of the classic Prince of Persia series, bringing the franchise into full 3D for the first time. The story follows a young Persian prince who unleashes the mystical Sands of Time after being tricked by a treacherous vizier. The sands transform the kingdom's inhabitants into savage creatures, and the prince must journey through the corrupted palace to set things right. The game blends fluid acrobatic movement, swordplay, and puzzle solving into one tight experience. Players run along walls, swing from poles, leap across gaps, and climb through ruined chambers with smooth animation. The signature mechanic is the Dagger of Time, a magical weapon that lets the prince rewind time, freeze enemies, and slow the world around him. This time control system was a fresh idea in 2003 and became the defining feature of the series for years to come.
Updated: Jun 22, 2026
Screenshots

1.4 GB · GameCube ROMs
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Specifications
| Platform | GameCube ROMs |
|---|---|
| Genre | Action |
| File Size | 1.4 GB |
| Release Year | 2003 |
| Developer | Ubisoft Montreal |
| Updated | Jun 22, 2026 |
Overview
Prince of Persia The Sands of Time is an action-adventure game released by Ubisoft in 2003 for the Nintendo GameCube. Ubisoft Montreal developed the title as a reboot of the classic Prince of Persia series, bringing the franchise into full 3D for the first time. The story follows a young Persian prince who unleashes the mystical Sands of Time after being tricked by a treacherous vizier. The sands transform the kingdom's inhabitants into savage creatures, and the prince must journey through the corrupted palace to set things right. The game blends fluid acrobatic movement, swordplay, and puzzle solving into one tight experience. Players run along walls, swing from poles, leap across gaps, and climb through ruined chambers with smooth animation. The signature mechanic is the Dagger of Time, a magical weapon that lets the prince rewind time, freeze enemies, and slow the world around him. This time control system was a fresh idea in 2003 and became the defining feature of the series for years to come.
Combat in the game pits the prince against waves of sand creatures across the palace grounds. Players chain sword strikes, vaults, and wall jumps into stylish attack combos that feel different from typical brawlers. The dagger pulls sand from defeated foes, refilling the powers that rewind mistakes or freeze enemies in place. Puzzle rooms break up the action with rotating platforms, hidden switches, deadly traps, and timed obstacle courses that demand careful platforming. The prince narrates the story in past tense, adding a clever storytelling layer that ties into the rewind mechanic. Each new chamber introduces a fresh trap or environmental challenge, keeping the pace fresh from start to finish. The GameCube version delivers tight controls, sharp visuals, and the full single-player campaign with no major cuts. Prince of Persia The Sands of Time stands as a landmark title that shaped modern action-adventure design and remains a beloved classic among GameCube owners and fans of the genre worldwide today.