Ubisoft Montreal developed Prince of Persia: The Two Thrones and Ubisoft published it for the PlayStation 2 in 2005, closing out the beloved Sands of Time trilogy. The game brings the Prince back to Babylon, where he finds dark forces have taken over the city and quickly discovers that his past choices carry a heavy cost. Alongside the classic Prince, players must contend with the Dark Prince, a dangerous alter ego the corrupting Sands of Time carved into his soul. This dual identity mechanic drives the entire experience, splitting gameplay between two very different fighting styles and personalities. The Prince depends on acrobatics, wall-running, and time-manipulation powers he mastered in the original game, while the Dark Prince is a relentless and brutal attacker who swings a chain weapon called the Daggertail. The constant push and pull between these two personas gives the game a tense, story-driven quality that makes it the most emotionally grounded chapter in the trilogy.
Updated: Jun 22, 2026
Screenshots

3.4 GB · PS2 ROMs
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Specifications
| Platform | PS2 ROMs |
|---|---|
| Genre | Fighting |
| File Size | 3.4 GB |
| Release Year | 2005 |
| Developer | Ubisoft Montreal |
| Updated | Jun 22, 2026 |
Overview
Ubisoft Montreal developed Prince of Persia: The Two Thrones and Ubisoft published it for the PlayStation 2 in 2005, closing out the beloved Sands of Time trilogy. The game brings the Prince back to Babylon, where he finds dark forces have taken over the city and quickly discovers that his past choices carry a heavy cost. Alongside the classic Prince, players must contend with the Dark Prince, a dangerous alter ego the corrupting Sands of Time carved into his soul. This dual identity mechanic drives the entire experience, splitting gameplay between two very different fighting styles and personalities. The Prince depends on acrobatics, wall-running, and time-manipulation powers he mastered in the original game, while the Dark Prince is a relentless and brutal attacker who swings a chain weapon called the Daggertail. The constant push and pull between these two personas gives the game a tense, story-driven quality that makes it the most emotionally grounded chapter in the trilogy.
The Two Thrones is a single-player experience with no multiplayer component, but it more than compensates with variety in its level design and combat approach. Babylon acts as the primary setting, offering rooftops, palace interiors, sewers, and war-torn streets that give each section a distinct visual and mechanical feel. The parkour-based traversal system returns from previous entries, letting players wall-run, vault, and chain acrobatic moves across richly detailed environments. Combat introduces Speed Kills, a stealth mechanic that lets players take down enemies silently with well-timed button presses, adding a layer of strategy beyond straight combat. The Dark Prince sections play out as timed challenges, since his health drains constantly and only sand from enemies or containers keeps him alive. The game also brings back the Rewind mechanic from the original Sands of Time, giving players the chance to reverse fatal mistakes. Altogether, The Two Thrones wraps the trilogy with a confident, well-balanced experience that rewards both returning fans and new players.