Ratchet & Clank: Going Commando is an action-platformer that Insomniac Games developed and Sony Computer Entertainment published for the PlayStation 2 in 2003. The game serves as the direct sequel to the original Ratchet & Clank and builds on its foundation in nearly every way. Players control Ratchet, a lombax mechanic, alongside his robotic companion Clank as the two take on a job with the Megacorp corporation to track down a stolen experiment. What sets Going Commando apart is its weapon upgrade system, where each firearm grows more powerful and transforms into a new form through repeated use in combat. This progression gives players a reason to experiment with their full arsenal rather than relying on a single weapon. Insomniac also introduced a challenge mode after story completion, allowing players to push their weapons to a fifth and final upgrade tier while facing tougher enemy variants. Going Commando arrived as a more ambitious and polished follow-up, and it raised the bar for what the series could deliver.
Updated: Jun 22, 2026
Screenshots

2.8 GB · PS2 ROMs
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Specifications
| Platform | PS2 ROMs |
|---|---|
| Genre | Action |
| File Size | 2.8 GB |
| Release Year | 2003 |
| Developer | Insomniac Games |
| Updated | Jun 22, 2026 |
Overview
Ratchet & Clank: Going Commando is an action-platformer that Insomniac Games developed and Sony Computer Entertainment published for the PlayStation 2 in 2003. The game serves as the direct sequel to the original Ratchet & Clank and builds on its foundation in nearly every way. Players control Ratchet, a lombax mechanic, alongside his robotic companion Clank as the two take on a job with the Megacorp corporation to track down a stolen experiment. What sets Going Commando apart is its weapon upgrade system, where each firearm grows more powerful and transforms into a new form through repeated use in combat. This progression gives players a reason to experiment with their full arsenal rather than relying on a single weapon. Insomniac also introduced a challenge mode after story completion, allowing players to push their weapons to a fifth and final upgrade tier while facing tougher enemy variants. Going Commando arrived as a more ambitious and polished follow-up, and it raised the bar for what the series could deliver.
Going Commando takes players across a wide selection of planets and space stations, each with its own visual identity, enemies, and set of objectives. Locations range from neon-lit research facilities to sandy wastelands and icy terrain, giving the campaign plenty of visual variety from start to finish. The game ships with over 20 weapons and gadgets, including the Lancer, Gravity Bomb, Blitz Gun, and the Synthenoids, all of which grow through use and reach more powerful forms over time. Ratchet also earns nanotech upgrades from combat, which gradually expand his maximum health as the game progresses. Optional arena battles return from the first game, giving players a place to earn bolts and test new weapons against increasingly difficult waves of enemies. Going Commando does not offer multiplayer, but its single-player content is deep enough to keep players busy for 15 hours or more. Strong level design, a satisfying weapon loop, and a charming tone make this one of the best platformers available on the PlayStation 2.