
| Console | PlayStation 2 (PS2) |
| Publisher | Sony Computer Entertainment |
| Developer | Insomniac Games |
| Genre | Action-Platformer |
| Region | World |
| Size | 2.69 GB |
Overview
Ratchet and Clank: Going Commando is an action-platformer that Insomniac Games developed and Sony Computer Entertainment published for the PlayStation 2. Released in 2003, it serves as the direct sequel to the original Ratchet and Clank and picks up several months after the events of the first game. Players control Ratchet, a Lombax mechanic, alongside his robot companion Clank, as the two accept a brand new job from Megacorp, a massive corporation operating deep within the Bogon Galaxy. The core gameplay blends third-person shooting with precision platforming across a wide range of exotic planets and alien worlds. What sets Going Commando apart from its predecessor is the significant jump in scope and ambition. Insomniac added deeper combat mechanics, a more complex weapon upgrade system, and a much larger arsenal for players to work through. The game builds on every element from the original and delivers a richer, more complete experience right from the very first mission.
Going Commando features a single-player story campaign that spans multiple galaxies and dozens of planets, each with distinct visual styles and enemy types. The weapon upgrade system lets players level up each gun through repeated use, with every weapon gaining power and new traits as it grows. The game introduces over thirty weapons, gadgets, and pieces of armor, giving players plenty of ways to approach combat. A challenge mode becomes available after the main story ends, offering a second playthrough with harder enemies and the chance to upgrade weapons to their maximum rank. The game also includes an arena mode where Ratchet fights waves of enemies for bolts and prizes. A multiplayer component offers cooperative and competitive options through a separate purchase called the Network Adapter, though the single-player experience stands strong on its own. With tight controls, a strong script, and constant variety across its planets and missions, Going Commando remains one of the best action-platformers the PlayStation 2 has to offer.
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