Rayman Raving Rabbids is a party game released by Ubisoft in 2006 as a launch title for the Nintendo Wii. Developed by Ubisoft Montpellier, the game marks a sharp turn for the Rayman series, swapping traditional platforming for a wild collection of motion-controlled mini-games. The story follows Rayman, who gets captured by an army of crazed bunnies known as the Rabbids. To escape his prison, he must compete in a series of absurd challenges set up by his captors. Each victory earns him a plunger, which he stacks to climb out of the dungeon. The humor leans heavily into slapstick comedy, with screaming rabbits in costumes, ridiculous scenarios, and over the top reactions filling every moment. The Wii Remote and Nunchuk drive the experience, asking players to shake, tilt, point, and twist to complete tasks. This setup made the game a strong showcase for the new console hardware at launch, proving how playful and accessible motion controls could feel during the early days of the Wii era.
Updated: Jun 22, 2026
Screenshots

4.4 GB · Wii ROMs
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Specifications
| Platform | Wii ROMs |
|---|---|
| Genre | Racing |
| File Size | 4.4 GB |
| Release Year | 2006 |
| Developer | Ubisoft Montpellier |
| Updated | Jun 22, 2026 |
Overview
Rayman Raving Rabbids is a party game released by Ubisoft in 2006 as a launch title for the Nintendo Wii. Developed by Ubisoft Montpellier, the game marks a sharp turn for the Rayman series, swapping traditional platforming for a wild collection of motion-controlled mini-games. The story follows Rayman, who gets captured by an army of crazed bunnies known as the Rabbids. To escape his prison, he must compete in a series of absurd challenges set up by his captors. Each victory earns him a plunger, which he stacks to climb out of the dungeon. The humor leans heavily into slapstick comedy, with screaming rabbits in costumes, ridiculous scenarios, and over the top reactions filling every moment. The Wii Remote and Nunchuk drive the experience, asking players to shake, tilt, point, and twist to complete tasks. This setup made the game a strong showcase for the new console hardware at launch, proving how playful and accessible motion controls could feel during the early days of the Wii era.
The single player Story mode runs through 15 in game days, with each day featuring four mini-games picked from a pool of 75 total challenges. Categories include rhythm dance battles, on rails shooters using plungers as ammo, racing events on warthogs, and skill tests like milking cows or pulling teeth from sharks. Players earn costumes and music tracks as rewards, building a small collection across the campaign. The multiplayer Score mode supports up to four players locally, letting friends compete head to head on any unlocked mini-game. Dance numbers set to remixed pop songs became a standout feature, often cited as fan favorites. The shooting galleries also stand out, blending light gun gameplay with cartoon chaos. While the Rabbids steal the show and later launched their own spin off franchise, Rayman himself takes a back seat in his own title. The result is a loud, silly, and approachable party experience that helped define the early Wii library for casual and family audiences.