Resident Evil 3 DC is the Dreamcast port of Resident Evil 3: Nemesis, a survival horror game developed and published by Capcom. The title arrived on SEGA's console in late 2000, bringing one of the most intense entries in the series to a new audience. Players take control of Jill Valentine, a former S.T.A.R.S. officer trying to escape Raccoon City as the T-Virus turns the population into the undead. The story runs parallel to and overlaps with the events of Resident Evil 2, giving fans a fresh angle on the outbreak. What sets this entry apart is the relentless pursuit of Nemesis, a hulking bio-weapon programmed to hunt down S.T.A.R.S. members. He can appear in safe rooms, smash through doors, and chase Jill across multiple areas, turning every corridor into a tense escape route. The Dreamcast version sharpens the visuals over the PlayStation original and runs at a higher resolution, making the pre-rendered backgrounds and character models look cleaner on SEGA's hardware.
Updated: Jun 22, 2026
Screenshots

1.2 GB · Dreamcast ROMs
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Specifications
| Platform | Dreamcast ROMs |
|---|---|
| Genre | Puzzle |
| File Size | 1.2 GB |
| Release Year | 2000 |
| Developer | Capcom Production Studio 4 |
| Updated | Jun 22, 2026 |
Overview
Resident Evil 3 DC is the Dreamcast port of Resident Evil 3: Nemesis, a survival horror game developed and published by Capcom. The title arrived on SEGA's console in late 2000, bringing one of the most intense entries in the series to a new audience. Players take control of Jill Valentine, a former S.T.A.R.S. officer trying to escape Raccoon City as the T-Virus turns the population into the undead. The story runs parallel to and overlaps with the events of Resident Evil 2, giving fans a fresh angle on the outbreak. What sets this entry apart is the relentless pursuit of Nemesis, a hulking bio-weapon programmed to hunt down S.T.A.R.S. members. He can appear in safe rooms, smash through doors, and chase Jill across multiple areas, turning every corridor into a tense escape route. The Dreamcast version sharpens the visuals over the PlayStation original and runs at a higher resolution, making the pre-rendered backgrounds and character models look cleaner on SEGA's hardware.
The main campaign blends puzzle solving, resource management, and combat across the streets, alleys, and buildings of Raccoon City. Players make quick decisions during Nemesis encounters, choosing to fight back or flee, with each option shaping the outcome of the next scene. A gunpowder mixing system lets Jill craft different ammo types from raw materials, adding a layer of strategy to weapon use. The Mercenaries mode rewards skilled players with a timed mini-game starring Carlos, Mikhail, and Nikolai, where survivors race through the city for cash that can be spent on better gear in the main story. Multiple endings, unlockable costumes, and difficulty options give the game strong replay value. The Dreamcast release also includes VMU support for save management and a few small interface touches suited to SEGA's console. The result is a tight, frightening, and action-heavy chapter in the Resident Evil saga that fits the Dreamcast library well.