ROM Archive
The complete Roms Portal catalog — consoles from the golden era of gaming, organized by platform, genre, and region. Filter to find exactly what you're looking for.
2 ROMs
Resistance Retribution PSP ROM & ISO DownloadResistance Retribution is a third-person shooter released for the PlayStation Portable in 2009. SCE Bend Studio built the game as a side story within the Resistance series, sitting between the events of Fall of Man and Resistance 2. Players step into the boots of James Grayson, a former British Marine who deserts his post after a tragic encounter and joins the Maquis resistance fighters across occupied Europe. The story carries a darker, more personal tone than its console siblings, and it pushes the handheld hardware with detailed environments and cinematic cutscenes. The shift from first-person to third-person view suits the PSP control scheme, giving players better spatial awareness during firefights against the Chimera. Smart aim and a lock-on system make combat feel responsive on a single analog nub. The campaign spans dozens of missions across France, the Netherlands, and the United Kingdom, mixing tight corridor battles, open courtyard skirmishes, and tense escort sequences that keep the pace varied throughout.
Star Wars Battlefront: Renegade Squadron PSP ROM & ISO DownloadStar Wars Battlefront: Renegade Squadron is a third-person shooter built by Rebellion Developments and released by LucasArts in 2007 for the PlayStation Portable. The game tells the story of a ragtag Rebel strike force led by Colonel Serra, a unit pulled together from smugglers, mercenaries, and ex-Imperial defectors who carry out missions too risky for standard Alliance troops. Players follow this squadron across key moments of the Galactic Civil War, from the dunes of Tatooine to the icy wastes of Hoth and the forest moon of Endor. What sets this entry apart from earlier Battlefront titles on PSP is its deep character customization system. Before each battle, players pick a species, choose primary and secondary weapons, assign grenades, and select special abilities using a points-based loadout system. This level of freedom gave the handheld game a personal feel that the console versions never quite matched, turning every soldier into a creation that fit the player's own combat style.