Sky Jinks is an aerial racing game released by Activision in 1982 for the Atari 2600. Designed by programmer Bob Whitehead, the title puts players in the cockpit of a small stunt plane as they speed through a series of pylon courses scattered across a green countryside. The goal is simple in concept yet tricky in execution: weave between tall poles in the correct order while keeping the throttle pressed to the floor. A top-down camera tracks the plane as it banks left and right, and the visible terrain scrolls quickly under the wings. Trees and balloons dot the landscape, acting as hazards that bleed precious seconds off the clock when clipped. The pace feels fast for a 1982 cartridge, and the bright pastel palette gives the action a sunny, summer afternoon mood. Whitehead packed the entire experience into just four kilobytes, which was a small technical feat at the time and helped cement the game as a standout entry in the Activision catalog.
Updated: Jun 22, 2026
Screenshots

0 MB · Atari 2600 ROMs
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Specifications
| Platform | Atari 2600 ROMs |
|---|---|
| Genre | Racing |
| File Size | 0 MB |
| Release Year | 1982 |
| Developer | Activision |
| Updated | Jun 22, 2026 |
Overview
Sky Jinks is an aerial racing game released by Activision in 1982 for the Atari 2600. Designed by programmer Bob Whitehead, the title puts players in the cockpit of a small stunt plane as they speed through a series of pylon courses scattered across a green countryside. The goal is simple in concept yet tricky in execution: weave between tall poles in the correct order while keeping the throttle pressed to the floor. A top-down camera tracks the plane as it banks left and right, and the visible terrain scrolls quickly under the wings. Trees and balloons dot the landscape, acting as hazards that bleed precious seconds off the clock when clipped. The pace feels fast for a 1982 cartridge, and the bright pastel palette gives the action a sunny, summer afternoon mood. Whitehead packed the entire experience into just four kilobytes, which was a small technical feat at the time and helped cement the game as a standout entry in the Activision catalog.
The cartridge offers eight different race variations, with each one shuffling the pylon layout, hazard density, and total course length. Players can pick shorter sprints for quick sessions or longer endurance runs that demand careful pacing across dozens of gates. A two player option lets friends take turns chasing the best clock time, with scores shown after every attempt to encourage friendly competition. Steering responds tightly, and pressing the joystick button slows the plane briefly for sharp turns around clustered pylons. Missing a gate forces the pilot to loop back, which punishes greedy lines and rewards careful reading of the upcoming track. The lack of music keeps focus on the engine drone and the rush of wind, building tension as the timer ticks down. Sky Jinks remains a beloved time trial classic on the platform, praised by retro fans for its tight controls, breezy presentation, and the kind of pick up and play loop that defined early Activision design.