Star Wars Jedi Knight II Jedi Outcast is an action shooter set in the Star Wars universe, released for the Nintendo GameCube in 2002. Raven Software built the original PC version, while Vicarious Visions handled the GameCube port. Players step into the boots of Kyle Katarn, a former Jedi who renounced the Force after fearing the dark side. The story pulls him back into the conflict as he investigates a Remnant scheme involving stolen Jedi artifacts. The game blends first-person shooting with third-person lightsaber combat, letting players switch perspectives based on the weapon in hand. Once Kyle reclaims his lightsaber, the action shifts into fluid melee duels with deflectable blaster bolts and Force powers like push, pull, grip, and lightning. The mix of gunplay and saber action gave the title a distinct identity among Star Wars games at the time, and its sense of authentic Jedi power made it a fan favorite across home consoles and PC.
Updated: Jun 22, 2026
Screenshots

1.4 GB · GameCube ROMs
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Specifications
| Platform | GameCube ROMs |
|---|---|
| Genre | Action |
| File Size | 1.4 GB |
| Release Year | 2002 |
| Developer | Raven Software, Vicarious Visions |
| Updated | Jun 22, 2026 |
Overview
Star Wars Jedi Knight II Jedi Outcast is an action shooter set in the Star Wars universe, released for the Nintendo GameCube in 2002. Raven Software built the original PC version, while Vicarious Visions handled the GameCube port. Players step into the boots of Kyle Katarn, a former Jedi who renounced the Force after fearing the dark side. The story pulls him back into the conflict as he investigates a Remnant scheme involving stolen Jedi artifacts. The game blends first-person shooting with third-person lightsaber combat, letting players switch perspectives based on the weapon in hand. Once Kyle reclaims his lightsaber, the action shifts into fluid melee duels with deflectable blaster bolts and Force powers like push, pull, grip, and lightning. The mix of gunplay and saber action gave the title a distinct identity among Star Wars games at the time, and its sense of authentic Jedi power made it a fan favorite across home consoles and PC.
The campaign spans long, varied chapters that move through swamps, Imperial bases, Bespin, and the Jedi Academy world of Yavin 4. Kyle gains Force abilities as the story progresses, with light side powers focused on defense and dark side powers built for offense. Saber stances let players pick between fast, medium, and heavy swings, each with different damage and combo timing. Players collect a wide arsenal that includes the Bryar pistol, Wookiee bowcaster, repeater, and thermal detonators. The GameCube release keeps the full single-player campaign intact, with controls mapped to the system's pad for analog movement and saber control. Multiplayer was cut from this port, so the focus stays squarely on the story mode and combat sandbox. Boss fights against Reborn warriors and dark Jedi raise the difficulty, asking players to read attack patterns and counter with the right stance. The final result remains one of the most respected lightsaber combat experiences ever put on a console.