Star Wars Republic Commando on the Game Boy and Game Boy Color puts players in the boots of an elite clone trooper squad leader during the Clone Wars era. The game brings the tactical squad shooter concept to a handheld format with top down action and stripped back controls suited to the small screen. Players take command of Delta Squad, a four man team of commandos sent on covert missions across war torn planets. Each mission asks the player to direct squadmates, breach enemy positions, and complete objectives without losing any team member. The handheld version trades the first person view of the console release for a sprite based overhead camera, which makes squad management easier on limited hardware. Mission briefings, voice clips reduced to text, and a chunky pixel art style give the title a strong Star Wars feel despite the technical limits. The game stands out on the platform for offering a squad command system at a time when most Game Boy shooters focused on solo run and gun gameplay.
Updated: Jun 22, 2026
Screenshots

1 MB · GB / GBC ROMs
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Specifications
| Platform | GB / GBC ROMs |
|---|---|
| Genre | Simulation |
| File Size | 1 MB |
| Developer | Griptonite Games |
| Updated | Jun 22, 2026 |
Overview
Star Wars Republic Commando on the Game Boy and Game Boy Color puts players in the boots of an elite clone trooper squad leader during the Clone Wars era. The game brings the tactical squad shooter concept to a handheld format with top down action and stripped back controls suited to the small screen. Players take command of Delta Squad, a four man team of commandos sent on covert missions across war torn planets. Each mission asks the player to direct squadmates, breach enemy positions, and complete objectives without losing any team member. The handheld version trades the first person view of the console release for a sprite based overhead camera, which makes squad management easier on limited hardware. Mission briefings, voice clips reduced to text, and a chunky pixel art style give the title a strong Star Wars feel despite the technical limits. The game stands out on the platform for offering a squad command system at a time when most Game Boy shooters focused on solo run and gun gameplay.
The campaign spans several handheld exclusive missions set on Geonosis, Kashyyyk, and an abandoned Republic ship, each split into short stages that suit pickup play. Players issue squad orders through a simple menu, sending teammates to set up sniper posts, breach doors, or revive fallen comrades. A weapon system lets the player switch between a blaster rifle, sniper attachment, anti armor launcher, and a close range shotgun, with limited ammo encouraging careful shot selection. The Game Boy Color version supports a link cable two player co op mode where a second player controls two squad members in tandem. Between missions, the player can review intel files, replay completed stages for higher scores, and earn medals for stealth or speed runs. Boss battles against droideka, super battle droids, and Geonosian warriors break up the standard mission flow. Sound design uses chip tune renditions of John Williams themes, while cutscenes use still frames with text dialogue. Overall, the handheld port delivers a compact tactical shooter that respects the source material and gives Star Wars fans a portable squad adventure.