Street Fighter III 3rd Strike is a 2D fighting game developed and published by Capcom, brought to the SEGA Dreamcast in 1999 as the third and final revision of the Street Fighter III series. The game runs on the CPS-3 arcade hardware originally, and the Dreamcast port captures the arcade experience with high fidelity sprites and fluid animation. Players pick from a roster of nineteen fighters, including returning faces like Ryu, Ken, and Chun-Li, along with newcomers such as Makoto, Remy, Q, and Twelve. The signature parry system sets this title apart from other fighters of its era, letting skilled players deflect incoming attacks with precise forward or down inputs. This single mechanic shifts the pace of every match and rewards deep reading of an opponent. Hand drawn art, punchy sound design, and a jazzy soundtrack give the game a personality that fans still celebrate decades later. The Dreamcast version stands as one of the most accurate home conversions of its time.
Updated: Jun 22, 2026
Screenshots

1.1 GB · Dreamcast ROMs
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Specifications
| Platform | Dreamcast ROMs |
|---|---|
| Genre | Fighting |
| File Size | 1.1 GB |
| Release Year | 1999 |
| Developer | Capcom |
| Updated | Jun 22, 2026 |
Overview
Street Fighter III 3rd Strike is a 2D fighting game developed and published by Capcom, brought to the SEGA Dreamcast in 1999 as the third and final revision of the Street Fighter III series. The game runs on the CPS-3 arcade hardware originally, and the Dreamcast port captures the arcade experience with high fidelity sprites and fluid animation. Players pick from a roster of nineteen fighters, including returning faces like Ryu, Ken, and Chun-Li, along with newcomers such as Makoto, Remy, Q, and Twelve. The signature parry system sets this title apart from other fighters of its era, letting skilled players deflect incoming attacks with precise forward or down inputs. This single mechanic shifts the pace of every match and rewards deep reading of an opponent. Hand drawn art, punchy sound design, and a jazzy soundtrack give the game a personality that fans still celebrate decades later. The Dreamcast version stands as one of the most accurate home conversions of its time.
The game offers Arcade, Versus, Training, and a deep System Direction mode that lets players tweak match rules. A Parry Training mode teaches players how to time the parry input against scripted attacks, which helps newcomers learn the core skill. Each character carries three Super Arts that the player picks before the round starts, with each Super Art changing the meter length, stock count, and combo potential of that fighter. This layer of choice gives every character several viable playstyles. The Dreamcast port supports the VMU for saving records and adds online ranking features that were rare for console fighters at the time. Stages span urban rooftops, temples, and quiet street corners, giving each match a distinct backdrop. The Dreamcast release stands as a definitive home version of a fighting classic, and it remains a strong pick for collectors, tournament players, and anyone curious about why this title still gets played at competitive events around the world today.