Super Mario Land 2 Six Golden Coins is a side-scrolling platformer released by Nintendo in 1992 for the Game Boy handheld console. The game was developed by Nintendo R&D1, the same team behind the original Super Mario Land, with Gunpei Yokoi serving as producer. The story follows Mario as he returns home to find that his castle has been taken over by his rival Wario, who has placed a magical spell on the residents of Mario Land. To break the spell and reclaim his castle, Mario must collect six golden coins hidden across six unique zones. The game introduced larger sprites, smoother controls, and more detailed graphics compared to its predecessor, marking a major leap in handheld platforming. Players can run, jump, and stomp enemies in the classic Mario style, while picking up power-ups along the way. This entry also marked the first appearance of Wario, who would later become a beloved Nintendo character with his own spin-off series and games.
Updated: Jun 22, 2026
Screenshots

0.5 MB · GB / GBC ROMs
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Specifications
| Platform | GB / GBC ROMs |
|---|---|
| Genre | Platformer |
| File Size | 0.5 MB |
| Release Year | 1992 |
| Developer | Nintendo R&D1 |
| Updated | Jun 22, 2026 |
Overview
Super Mario Land 2 Six Golden Coins is a side-scrolling platformer released by Nintendo in 1992 for the Game Boy handheld console. The game was developed by Nintendo R&D1, the same team behind the original Super Mario Land, with Gunpei Yokoi serving as producer. The story follows Mario as he returns home to find that his castle has been taken over by his rival Wario, who has placed a magical spell on the residents of Mario Land. To break the spell and reclaim his castle, Mario must collect six golden coins hidden across six unique zones. The game introduced larger sprites, smoother controls, and more detailed graphics compared to its predecessor, marking a major leap in handheld platforming. Players can run, jump, and stomp enemies in the classic Mario style, while picking up power-ups along the way. This entry also marked the first appearance of Wario, who would later become a beloved Nintendo character with his own spin-off series and games.
The world map structure lets players choose levels in any order, giving the adventure a fresh feel for a Mario title. Six zones include Tree Zone, Space Zone, Macro Zone, Pumpkin Zone, Mario Zone, and Turtle Zone, each with distinct themes and creative enemies. Power-ups include the Super Mushroom, Fire Flower, and the new Carrot, which gives Mario rabbit ears that let him float gently downward after a jump. Bosses guard each zone and hold one of the six golden coins needed to enter Mario's castle for the final showdown against Wario. The game features a save system with three slots, which was rare for Game Boy titles at the time and made progress tracking easier for players. Levels include hidden exits, secret rooms, and bonus stages where Mario can win extra lives and power-ups. With its clever level design, charming visuals, and memorable soundtrack composed by Kazumi Totaka, Super Mario Land 2 stands as one of the finest platformers on the Game Boy and a classic worth revisiting for any fan of retro gaming.