The Last Story is an action role-playing game released for the Nintendo Wii in 2011. Hironobu Sakaguchi, the creator of Final Fantasy, directed the project at Mistwalker with development support from AQ Interactive. Nobuo Uematsu composed the soundtrack, giving the game a strong emotional pull from start to finish. The story follows Zael, a young mercenary who dreams of becoming a knight, and his band of friends as they take jobs across the war torn island city of Lazulis. Zael soon meets Calista, the niece of the powerful Count Arganan, and the two share a bond that pulls him into a much larger conflict. The combat system mixes real time action with light tactical control, letting players issue commands to teammates while ducking behind cover, firing crossbow bolts, and casting magic circles on the battlefield. The Gathering ability draws enemy attention to Zael, which gives allies room to attack. This blend of shooter style positioning and sword based combat sets the title apart from other RPGs of its era.
Updated: Jun 22, 2026
Screenshots

6.5 GB · Wii ROMs
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Specifications
| Platform | Wii ROMs |
|---|---|
| Genre | Strategy |
| File Size | 6.5 GB |
| Release Year | 2011 |
| Developer | Mistwalker, AQ Interactive |
| Updated | Jun 22, 2026 |
Overview
The Last Story is an action role-playing game released for the Nintendo Wii in 2011. Hironobu Sakaguchi, the creator of Final Fantasy, directed the project at Mistwalker with development support from AQ Interactive. Nobuo Uematsu composed the soundtrack, giving the game a strong emotional pull from start to finish. The story follows Zael, a young mercenary who dreams of becoming a knight, and his band of friends as they take jobs across the war torn island city of Lazulis. Zael soon meets Calista, the niece of the powerful Count Arganan, and the two share a bond that pulls him into a much larger conflict. The combat system mixes real time action with light tactical control, letting players issue commands to teammates while ducking behind cover, firing crossbow bolts, and casting magic circles on the battlefield. The Gathering ability draws enemy attention to Zael, which gives allies room to attack. This blend of shooter style positioning and sword based combat sets the title apart from other RPGs of its era.
Players spend most of their time exploring the dense streets, castles, and dungeons of Lazulis, with side quests, fishing minigames, and outfit dyeing offering breaks between story missions. A weapon and armor upgrade system lets players strengthen gear with materials gathered from defeated foes and treasure chests. Magic circles created by mages can be diffused by Zael to spread fire, healing, or wind effects across the field, which rewards quick thinking during fights. The game also includes a six player online multiplayer mode featuring cooperative boss battles and competitive deathmatch arenas, giving long term value beyond the main campaign. Cutscenes carry strong voice acting and cinematic direction that push the relationships between the cast forward at a steady pace. Visually, the title pushes the Wii hardware close to its limit with detailed environments and lively crowd scenes. The Last Story stands as one of the finest role-playing experiences on the platform and remains a treasured title among fans of Sakaguchi's work.