Turok 2: Seeds of Evil hit the Nintendo 64 in 1998, with Iguana Entertainment handling development and Acclaim Entertainment taking care of publishing duties. The game picks up after the events of the original Turok: Dinosaur Hunter, putting players in control of Joshua Fireseed, a warrior who must stop a powerful alien entity called the Primagen from escaping the Lost Land and destroying the universe. Players fight through enormous, maze-like environments packed with traps, hidden passages, and waves of aggressive enemies that include dinosaurs, insects, and armed mercenaries. Compared to its predecessor, Turok 2 raised the stakes significantly, offering larger stages with far more detail and visual complexity that pushed the Nintendo 64 hardware hard. Each level demands more from the player, requiring them to hunt down specific objectives spread across wide, interconnected areas rather than simply reaching an exit point. This objective-based structure set the game apart from many other shooters of its time.
Updated: Jun 22, 2026
Screenshots

64 MB · N64 ROMs
External mirror link — Roms Portal hosts no ROM files. Always verify a file's checksum against the known-good hash before use.
Specifications
| Platform | N64 ROMs |
|---|---|
| Genre | Shooting |
| File Size | 64 MB |
| Release Year | 1998 |
| Developer | Iguana Entertainment |
| Updated | Jun 22, 2026 |
Overview
Turok 2: Seeds of Evil hit the Nintendo 64 in 1998, with Iguana Entertainment handling development and Acclaim Entertainment taking care of publishing duties. The game picks up after the events of the original Turok: Dinosaur Hunter, putting players in control of Joshua Fireseed, a warrior who must stop a powerful alien entity called the Primagen from escaping the Lost Land and destroying the universe. Players fight through enormous, maze-like environments packed with traps, hidden passages, and waves of aggressive enemies that include dinosaurs, insects, and armed mercenaries. Compared to its predecessor, Turok 2 raised the stakes significantly, offering larger stages with far more detail and visual complexity that pushed the Nintendo 64 hardware hard. Each level demands more from the player, requiring them to hunt down specific objectives spread across wide, interconnected areas rather than simply reaching an exit point. This objective-based structure set the game apart from many other shooters of its time.
The single-player campaign spans six massive levels, each carrying a set of primary objectives that players must complete to progress. One of the standout goals across several levels involves rescuing captured children and protecting energy totems from enemy forces, giving the game a mission-driven feel that goes beyond simple combat. A multiplayer mode supports up to four players through split-screen arena battles, adding replay value beyond the main campaign. The weapon lineup stands as one of the game's most celebrated features, giving players access to guns like the Cerebral Bore, a self-guided round that seeks out and drills into enemy skulls, as well as spread-fire shotguns, charge-up rifles, and a screen-clearing Nuke. Players collect weapons and ammunition from enemies and supply drops as they push through each level. The game covers six distinct world types, from bio-contaminated ports to ancient temples and alien structures, so no two levels look or feel the same. Turok 2 holds up as one of the deepest and most challenging shooters the Nintendo 64 ever produced.